Tamet
Libya · 14 Dec 1941
The proving raid. Five aircraft, a quiet field and enough darkness to learn the jeep. Warfare History Network
North Africa · 1941–1942
You lead a three-jeep patrol of L Detachment across the sand sea at night, twin Vickers K guns bolted to every mount. Drive onto the airfield, wreck the aircraft where they stand, and run for the wadi before first light finds you in the open.
No download, no account. Works on desktop and phone.
What you actually do
Everything is timed against dawn. Speed keeps you alive, but so does knowing when to stop shooting and leave.
2 Troop and 3 Troop hold station off your flanks, pick their own targets and take their own damage — and they carry that damage into the next operation. Lose a jeep and you fight the rest of the campaign shorthanded unless a replacement comes up at the supply dump.
A sector plan in the corner shows the flight line, the flak pits and the wadi you have to reach.
Beams sweep the dispersals, and if one catches your patrol it locks on and tracks you. The field goes to alarm, the flak crews start seeing you from much further out, and the only fixes are to shoot the lamp out or get beyond its reach.
Every wreck you leave burns for the rest of the raid — useful light for you, and for them.
Survive the night and you fall back to a desert leaguer, where the Long Range Desert Group can spare exactly one item before you move on — sand tyres, water-cooled gun jackets, a replacement jeep for a troop you lost. Choose against the airfield you are about to hit, not the one you just burned.
Score, aircraft destroyed and jeeps still running carry across every operation and patrol.
The campaign
Each operation gives you less darkness, a bigger quota and a heavier garrison than the one before it.
Libya · 14 Dec 1941
The proving raid. Five aircraft, a quiet field and enough darkness to learn the jeep. Warfare History Network
Egypt · 7 Jul 1942
Seven aircraft, and the first field that shoots back properly. Forces News
Egypt · 12 Jul 1942
A joint run with the Long Range Desert Group. More flak pits, less room to turn. Wikipedia
26 Jul 1942
The famous one — line abreast straight down the runway, twelve aircraft to burn. Wikipedia
Libya · 13 Sep 1942 · Operation Caravan
Fourteen aircraft, the shortest night of the campaign, and a long way home. Wikipedia
The raids, dates and places are real. The game around them is not a simulation — quotas, upgrades and timings are tuned for play.
After Barce
Finish the five named operations and the patrol keeps going, against unnamed landing grounds generated fresh for every sortie — new field layouts, new orders and worse weather the deeper you go.
Not just the flight line
Burn parked aircraft, blow the fuel park, cut a supply column crossing the sector, or put the signals masts down. Each one wants a different route through the field.
Moonlight to khamsin
Hard moonlight and the garrison sees you coming. A sandstorm hides you, cuts their beams short — and takes the grip out from under the tyres.
Stay dark or pay
Every second you spend lit up rouses the field further: trucks turn out, then an armoured car is scrambled to hunt you across the sector. Stay in the dark and the alert cools off again.
On a phone
The left side of the screen is a drive stick, the right side aims and fires. Nothing to install — add it to your home screen and it runs full screen and offline.
Progress, upgrades and the state of your patrol save on your device between sessions.
One night per airfield
Free to play, in the browser you already have open.